

You can increase the number of samples (SPP) to improve the quality of the render (reduce the noise). It shows the readiness of the final render. At the top border of the window, you may see a green progress bar. After the import is complete, we will see our model: Typically, you may want to boost their brightness 3-5 times for more realistic results. In the case of glTF, you can set the Emission boost parameter, which allows you to increase/decrease the brightness of all glowing objects in the scene. There are some settings specific to a particular format. The Auto parameter means that Light Tracer will use the default axis corresponding to the selected format (for example, for glTF this is the Y-axis). As you drag the model, an import dialog opens where you can select settings, such as the vertical axis used by the model: Along with this, Light Tracer supports import from 3D file formats such as OBJ, STL, FBX, DAE, VOX (MagicaVoxel), and CAD formats like STEP, IGES, 3DM. The zipped glTF file downloaded from Sketchfab can be dragged into Light Tracer directly, and you don't even have to unpack it. We liked the cosmetics model ( ) by The Motion Tree.
#MAGICAVOXEL PHOTO RENDER DOWNLOAD#
To get started, you can download some models from Sketchfab, where you may find a lot of great artwork. The easiest way is to drag the model file into the Light Tracer window. The instructions below apply equally to the native and web versions of Light Tracer Render. This tutorial covers the basic principles of working with Light Tracer Render, including importing 3D models, setting up the camera view, adjusting the HDRI environment map, assigning materials, and exporting the rendering result. This tutorial is designed to introduce you to Light Tracer Render
